Unheard
Unheard
Unheard

Year

2025

Topic

Misdiagnosis of Endometriosis

Deliverables

First person narrative
Project Walkthrough

Type

Hyperrealisim
Story telling
3d Production
3d Animation
Sound Design
2D Animation

Year

2025

Topic

Misdiagnosis of Endometriosis

Deliverables

First person narrative
Project Walkthrough

Type

Hyperrealisim
Story Telling
3d Production
3d Animation
2D Animation
Sound Design

Endometriosis affects over 176 million people globally, with more than 120,000 in New Zealand alone. Despite this, it takes an average of nine years to receive a correct diagnosis. This is often due to outdated medical practices, gender bias, and a persistent lack of awareness. This project aimed to validate unseen pain, raise awareness, and advocate for earlier intervention.

Unheard responds to the misdiagnosis and emotional toll endometriosis inflicts on women. At the centre of the story is Sophia - a real story starting at the age of eleven. 

The project is structured into two videos, each representing a key emotional stage: the initial breakdown from medical dismissal, followed by the deep sense of defeat and long-term psychological and physical impact of being repeatedly ignored.







Project Walkthrough

Featuring The Unheard Book being read, linking to an interactive website via QR code on the back. This multi-platform experience invites audiences to follow Sophia’s story while creating a space for people to share their own.

Project Walkthrough


Featuring The Unheard Book being read, linking to an interactive website via QR code on the back. This multi-platform experience invites audiences to follow Sophia’s story while creating a space for people to share their own.



Project Walkthrough


Featuring The Unheard Book being read, linking to an interactive website via QR code on the back. This multi-platform experience invites audiences to follow Sophia’s story while creating a space for people to share their own.



Year

2025

Client

Misdiagnosis of Endometriosis

Deliverables

First person narrative
Project Walkthrough

Type

Hyperrealisim
Data Visulisation
3d Production
3d Animation
2D Animation
Sound Design

Endometriosis affects over 176 million people globally, with more than 120,000 in New Zealand alone. Despite this, it takes an average of nine years to receive a correct diagnosis. This is often due to outdated medical practices, gender bias, and a persistent lack of awareness. This project aimed to validate unseen pain, raise awareness, and advocate for earlier intervention.

Unheard responds to the misdiagnosis and emotional toll endometriosis inflicts on women. At the centre of the story is Sophia - a real story starting at the age of eleven. 

The project is structured into two videos, each representing a key emotional stage: the initial breakdown from medical dismissal, followed by the deep sense of defeat and long-term psychological and physical impact of being repeatedly ignored.






The visual style included Grid layouts, 3D objects, sound-driven, sequential photography, and distorted text to convey Sophia’s internal state. I developed a stark, clinical aesthetic using high-contrast lighting and reflecting the emotional coldness of medical neglect and her internal state.

The mix between 2D and 3D assets allowed me to create layered, emotionally rich visuals that heightened the realism of her experience. The idea was to use familiar elements from her life that were significant and would evoke an emotional response to make it feel relatable.









experimental process.

I animated tactile elements like test tubes, gels, and used cloth simulation, paying close attention to realism and texture. The gel animations in particular required experimentation with rigging and puppet pins to achieve convincing movement and viscosity.








Sound design also played a crucial role in amplifying the emotional impact. I layered clinical hums, water distortions, and breathy echoes to immerse viewers in Sophia’s psychological space, highlighting tensions that visuals alone couldn’t express.

This project deepened my understanding of the power of research-driven storytelling and animation as tools for social awareness. It highlighted how combining visual design, sound, and personal narrative can create empathy and encourage change.








Sound design also played a crucial role in amplifying the emotional impact. I layered clinical hums, water distortions, and breathy echoes to immerse viewers in Sophia’s psychological space, highlighting tensions that visuals alone couldn’t express.

This project deepened my understanding of the power of research-driven storytelling and animation as tools for social awareness. It highlighted how combining visual design, sound, and personal narrative can create empathy and encourage change.

I animated tactile elements like test tubes, gels, and used cloth simulation, paying close attention to realism and texture. The gel animations in particular required experimentation with rigging and puppet pins to achieve convincing movement and viscosity.

The visual style included Grid layouts, 3D objects, sound-driven, sequential photography, and distorted text to convey Sophia’s internal state. I developed a stark, clinical aesthetic using high-contrast lighting and reflecting the emotional coldness of medical neglect and her internal state.

The mix between 2D and 3D assets allowed me to create layered, emotionally rich visuals that heightened the realism of her experience. The idea was to use familiar elements from her life that were significant and would evoke an emotional response to make it feel relatable.

Sound design also played a crucial role in amplifying the emotional impact. I layered clinical hums, water distortions, and breathy echoes to immerse viewers in Sophia’s psychological space, highlighting tensions that visuals alone couldn’t express.

This project deepened my understanding of the power of research-driven storytelling and animation as tools for social awareness. It highlighted how combining visual design, sound, and personal narrative can create empathy and encourage change.






Graphic

Dearna Smith

Interactive

Rory Maddren
Zak Alexander

Credits

experimental process.

Graphic

Dearna Smith

Interactive

Rory Maddren
Zak Alexander

Credits